Projects Projects > Recent Work if you don't plan on using this leave it at Lv 3 as a prerequisite to Shield Spell, else take it as another DPS skill. In order to gain more information on how to obtain these equipment check out the wiki page on Monster Hunter by clicking the link. Clearly a no-brainer for increasing damage in the armor slot. Regardless of your build you should maximize this Primarily for the HP boost it gives at max level and also 50% Holy Resistance. This Middle headgear slot gives a Bonus +1 ASPD if worn by a Swordsman, Thief, Taekwon/Star Gladiator Class. 1. For this I went with more damage rather than ACD since i mostly run with a Minstrel Increases Vanishing Point and Cannon Spear damage by 20%, increases Vanishing Point damage by additional 5% per 2 refine rate of shoes and increases Cannon Spear damage by additional 5% per 2 refine rate of weapon. This is your main leveling kit starting out as a Royal Guard. Increases Max HP and Max SP by 4%. Glory to King Schmidt! royal guard overbrand build ragnarok mobile . You can find people looking for parties by their Chatrooms looking like this:"LFM 85+") and once you turn 99/50 dont turn it in yet go to the main office and change to a High Class Novice. Protects a target party member Linking them to you taking all of the damage they take. Vit 3 gives +4 VIT, +12 DEF, +8 MDEF at the cost of -4 AGI; perfect for increasing overall tankiness and HP(Tank Builds). what this means is each attack has a chance of gaining 15% of your damage as HP. when Combined with. Royal Guards are an elite order of Crusaders and Paladins that originally served under King Schmidtz of Glast Heim. Aim for atleast mostly DEX enchants to increase your DEX to reduce your cast time for Shield Chain. Unenchanted this already provides +10% ATK but if this is fully enchanted this can be the best End game Accessory for all DPS Builds. If base level is 160 or higher, add an additonal Def + 50, Vit + 3. Gives +2 CRIT Rate and combos with the Fafnir Skin as mentioned above. It is possible to solo with this build but it shines in a party setup with a minstrel around *Cough* Poem of Bragi *Cough* As for stats The most important stats in this build are DEX and INT. Definitely worth getting asap but keep in mind you'd need a. Reduces damage taken from boss monsters by 40%. Feel Free to change it up as you see fit. As you read in this guide you'll find that these two types are used on DPS types. As mentioned in the guide's budget option to get your cards in because this has a slot. If you'd like to know their elemental weakness you can type @mimonster_name. Only use this card if you're going to slot it in a footgear with less than +5 in Refines. With the help of defensive shield skill buffs will make this build a perfect diver during sieges. This card is the BiS in terms of damage for the fact that this gives +3 ATK. Royal Guards under the effect of Banding or Inspiration strike an enemy for large damage. While I'm busy building up my Double Sacrifice and (possibly) Overbrand build, I decided to document the progress of my main Shielder Build. The Illusion Goibne's set is the best set in terms of providing the best DEF, HP, and Survivability for any support class as long as you get this set to +11 to enable its enchant to give its full effect. Additional MaxHP + 5%, reduces damage taken from long ranged physical damage by additional 10%. I mainly play a Shield Chain build so this will primarily be focused on that build but Ill also be sharing my knowledge on the other builds that I am familiar with. A recent test for RK's Ignition Break shows that the CRIT Damage of Agi Manteau beats a Str Manteau based on multiple parameters with the user already having a high CRIT Modifier. Increase resistance to Poison property by 30%. A great garment that is pre-enchanted and can be a good end game item to combo with any Stat. You'd need a Boss DEF Pierce enchanted Purified Knights Shield to make its damage consistent. Critical +3 if the user has 80 or more LUK points. Increases the user's Max HP by 15%, DEF by 10%, and a chance to gain Rage Counters from each attack you take at cost of sp every 10 seconds. As for Refine Rate it really matters little in the final damage the main source of damage would always be your, A good alternative garment. Grants Immunity to the Frozen Status, a card that is useful for any situations that makes you prone to being frozen (Monster Hunter's. A Tertiary stat that boosts our HP and resistance to some status effects (100 total). I'm still transitioning items to Royal Guard and still working on some items. Another good lower equipment but this time boosts DEX by 2 and HIT by 3%, Perfect for Reaching faster cast times early on for Shield Chain Builds. This Headgear shines the most at higher Refine Rates so if your have the means to refine this go ahead and do so after all its free if you just do quests. In short for PVM this is the best weapon of choice to kill mobs. Atk + 1% A staple card in any builds that uses a Shield as this card provides all the damage you need to battle PVM. The Main Shield for increasing Damage for Shield Chain; This shield gives +30% damage for the said skill and also gives +1 STR at the cost of increasing your skill consumption by 10%. Perfect for general PVM usage as most mobs have some sort of Shadow Property skills this card allows you to be immune to those skills and generally Old Glast Heim. All stats +20%. Need I say more? Provides the following: 120 DEF. The main weapon of the Shield Chain Build, This directly increases the damage of Shield Chain by 40% unrefined but properly enchanted and refined this can bring the damage of Shield Chain by a whopping 60%(+50% if enchanted with a, One of the best weapons for OverBrand and Cannon Spear builds. save. You dont need too much STR in this build since you only need enough points to Carry Pots and other consumables. Provides +12 LUK, +2 CRIT, and 4% CRIT Damage per 2 Refine Rate meaning a good way to get CRIT and CRIT Damage to our one heluva punch and and quite cheap too on the market. Receive 25% less damage from medium and large size monsters. Same as the Item Above except this boosts ATK, MATK by 1% and gives a small 30 SP boost. As mentioned above can be comboed with a, An offensive footgear that combos with the other illusion Equipment. in a support build you go the opposite way in terms of stat distribution. This build and skill tree are mainly centered on Reflect Damage. Remember in a WOE setting teamwork is everything be sure to fill out your specific role and do not cross over any experimental builds that might compromise your Guild's win. The only place worth tanking as of the moment is Bioresearch Lab and Bio 5/Tomb of the Fallen due to the relative difficulty of the mobs there. This headgear boosts ATK, MATK by 1% and gives a small 30 SP boost. Each piece of equipment comes in 2 varieties: the A-Type and B-Type. RG's do not have the highest ATK or have the best items to start with so you'd only be relying on your weapons to help you out. The number of members you can link to increases each level up to a cap of 5. Equipo: Headgear: Bapho's de atk. The sole reason it is here is that it can be enchanted with the, The BiS in terms of HP Headgear. The reason I placed this is due to some popular dungeons (Mostly BIO 5 and Monster Hunter) have mobs that influence a tanks positioning(skills, aggro, mechanics) so it is important for you be aware of this specific mechanic in order to tank well. A Free item by doing the Airship Assault instance. Also Boosts Overbrand damage depending on the level of this skill so get this at Max level to maximize your damage. ", Str +4, Every 3 refine adds +1 Str if used by Swordsman Class, mainly here to combo with the. Additional Matk + 1% per 2 upgrade levels of the compounded item. When performing a melee or ranged normal attack, there is a 5% chance to recover 8% of your damage as HP, and 1% chance to recover 4% of your damage as SP. Seperti namanya, build Royal Guard yang satu ini fokus pada serangan yang menggunakan tameng atau shield. Provides +3% ATK if base STR is 90, +1000MHP if base VIT is 90, and +3% Ranged damage if base DEX is 90, a good offensive choice for this slot. Royal Guard PvM/MVP - posted in Swordsman Class: Hello I'm new in this forum, and would like your help to solve some of my doubts. SIDE NOTE: Be careful of Ghost property Mobs, Shield Chain DOES NOT HIT THEM EVEN WITH ELEMENTAL ADVANTAGE due to the fact that this skill is still considered neutral in KRO coding. Pretty convenient since we wont need another training skill for a Gryphon. Once the 15% bonus Size Damage procs your damage would increase drastically. For this Build Temporal Boots of Strength is much preffered over Temporal Boots of Dexterity since you wont need the Fixed Cast Time Reduction for our skills. In a PVP setting however there are Royal Guards that utilize this tactic to kill squishy targets (GX/RK coming for you, Performers/ABs) and this build is quite unpopular but people dont expect this to hit them since Royal Guards are almost delegated to a support role most of the time. Royal Guards are an elite order of Crusaders and Paladinsthat originally served under King Schmidtz of Glast Heim. Gives a chance to bypass 100% DEF of normal and Boss monsters if the sum of their refines is atleast +27 (meaning you have to +9 everything). hide. Overbrand Royal Guard: Massive AoE damage in PvP, WoE and even PvM, MvP. (Sadly for Shield Chain that is not the case but still workable) The most obvious route would be 2x, Formerly a luxury spear due to its effect of having ATK+ (Refine*Refine) effect, Element Pre-endowed, and 2 Card slots in its kit but still a pretty great starting weapon for general use in farming and leveling. Full Tanks Primarily have this to boost their HP (120-130). From 3-4 Banishing Points a Second to 4-5 Banishing Points a second. Anything slightly off its AOE and direction is completely missed by the skill. Like our beloved Darkness over there you wanna be as tanky as possible in order for your party to kill mobs for you. Are you an equipment hoarder? Deals more damage based on your STR, VIT, refine rate and weight of your shield. The Stronger counter part to Shield Charge. now go back one last time to the main office and change into a Royal Guard, Congrats! try to get this to atleast +9 to feel its power. Their name is often abbreviated and then referred to as just "RG". The Best in Slot for Shield Chain although useful for Shield Spell Lv 1 since this provides 130 raw ATK. For this one its pretty much the same stats and skill build with just a few changes on the gears(thanks for the inspiration Chatanka(MDarcy)!. This + Contaminated Wanderer Card in your Harve [2] means the best damage and DPS for Shield Chain. For PVP this is the only weapon you need I mean 300 ATK and 550 weight is enough to boost your Exceed Break damage to levels where you can deal with squishy targets or dent some tanky players. Not Really worth refining this since it has no Refine Bonuses but. Notice this build is focused on defense and HP perfect for the environment; enabling a good support for your comrades. I will have a Royal Guard, but with a build directed to PvM and MVP, 'cause I don't like PvP or WoE. DEX is primarily responsible in decreasing your variable cast time and increasing your hit to consistently hit mobs. Adds 50% resistance to the Stone and Sleep statuses if base VIT is 80 or greater. This armor gives 20% HP and 7% resistance to Demi-Humans(aka Mobs at Bio 5 wont hurt you much) helps out in getting good HP early on until you get good gears. Provides 100 DEF, All Stats +1, MaxHP +1000, and MaxSP +100. They're an elite order of soldiers whose origins remote to King Schmidt and the need of a special force to fight against evil and chaos. Now that you've transcended as a High Novice just go kill some Porings until you're Job Level 10. For newer players if you want to contribute well in your Party/Guild being a Devotion type Royal Guard is the best way to go for it is cheap and somewhat item friendly at the early stages (Stacking tons of HP modifiers as much as you can by using the Temporal Boots of Vitality [1] + Giant Snake Skin [1] Combo as a base and most items and cards are relatively cheap in giving you MHP), can scale into the mid-end game if properly built, and extremely popular in a PVP setting due to you taking damage for your DPS' and Supports giving your guild a chance at winning. to Quote Leinarth:" This card is able to overcome the Purple Ferus Card thanks to its combo with Deep Sea Merman Card (check out the shoes section to learn more about it). Use this if you have enough CRIT Rate, What is a measly 20m item doing here? A Good starting Footgear for beginners, same as the Paradise Equipment mentioned above they are good for early leveling. (Highly suggested in this slot: Another good lower equipment but this time boosts DEX by 2 and HIT by 3%, If you need more HIT this also works well for this build. Gives a ton of ATK (via its effect and, One of the BiS for damage as this provides a ton of STR and Damage modifiers (via, Upon the release of Episode 17.2 this became the new BiS for all armors atleast(B-Type for the Magic Class) since the Automatic line can host the upgraded versions of existing enchants on an illusion armor but now has the addition of the Skill Specific enchants. Bcp Private Label,
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Projects Projects > Recent Work if you don't plan on using this leave it at Lv 3 as a prerequisite to Shield Spell, else take it as another DPS skill. In order to gain more information on how to obtain these equipment check out the wiki page on Monster Hunter by clicking the link. Clearly a no-brainer for increasing damage in the armor slot. Regardless of your build you should maximize this Primarily for the HP boost it gives at max level and also 50% Holy Resistance. This Middle headgear slot gives a Bonus +1 ASPD if worn by a Swordsman, Thief, Taekwon/Star Gladiator Class. 1. For this I went with more damage rather than ACD since i mostly run with a Minstrel Increases Vanishing Point and Cannon Spear damage by 20%, increases Vanishing Point damage by additional 5% per 2 refine rate of shoes and increases Cannon Spear damage by additional 5% per 2 refine rate of weapon. This is your main leveling kit starting out as a Royal Guard. Increases Max HP and Max SP by 4%. Glory to King Schmidt! royal guard overbrand build ragnarok mobile . You can find people looking for parties by their Chatrooms looking like this:"LFM 85+") and once you turn 99/50 dont turn it in yet go to the main office and change to a High Class Novice. Protects a target party member Linking them to you taking all of the damage they take. Vit 3 gives +4 VIT, +12 DEF, +8 MDEF at the cost of -4 AGI; perfect for increasing overall tankiness and HP(Tank Builds). what this means is each attack has a chance of gaining 15% of your damage as HP. when Combined with. Royal Guards are an elite order of Crusaders and Paladins that originally served under King Schmidtz of Glast Heim. Aim for atleast mostly DEX enchants to increase your DEX to reduce your cast time for Shield Chain. Unenchanted this already provides +10% ATK but if this is fully enchanted this can be the best End game Accessory for all DPS Builds. If base level is 160 or higher, add an additonal Def + 50, Vit + 3. Gives +2 CRIT Rate and combos with the Fafnir Skin as mentioned above. It is possible to solo with this build but it shines in a party setup with a minstrel around *Cough* Poem of Bragi *Cough* As for stats The most important stats in this build are DEX and INT. Definitely worth getting asap but keep in mind you'd need a. Reduces damage taken from boss monsters by 40%. Feel Free to change it up as you see fit. As you read in this guide you'll find that these two types are used on DPS types. As mentioned in the guide's budget option to get your cards in because this has a slot. If you'd like to know their elemental weakness you can type @mimonster_name. Only use this card if you're going to slot it in a footgear with less than +5 in Refines. With the help of defensive shield skill buffs will make this build a perfect diver during sieges. This card is the BiS in terms of damage for the fact that this gives +3 ATK. Royal Guards under the effect of Banding or Inspiration strike an enemy for large damage. While I'm busy building up my Double Sacrifice and (possibly) Overbrand build, I decided to document the progress of my main Shielder Build. The Illusion Goibne's set is the best set in terms of providing the best DEF, HP, and Survivability for any support class as long as you get this set to +11 to enable its enchant to give its full effect. Additional MaxHP + 5%, reduces damage taken from long ranged physical damage by additional 10%. I mainly play a Shield Chain build so this will primarily be focused on that build but Ill also be sharing my knowledge on the other builds that I am familiar with. A recent test for RK's Ignition Break shows that the CRIT Damage of Agi Manteau beats a Str Manteau based on multiple parameters with the user already having a high CRIT Modifier. Increase resistance to Poison property by 30%. A great garment that is pre-enchanted and can be a good end game item to combo with any Stat. You'd need a Boss DEF Pierce enchanted Purified Knights Shield to make its damage consistent. Critical +3 if the user has 80 or more LUK points. Increases the user's Max HP by 15%, DEF by 10%, and a chance to gain Rage Counters from each attack you take at cost of sp every 10 seconds. As for Refine Rate it really matters little in the final damage the main source of damage would always be your, A good alternative garment. Grants Immunity to the Frozen Status, a card that is useful for any situations that makes you prone to being frozen (Monster Hunter's. A Tertiary stat that boosts our HP and resistance to some status effects (100 total). I'm still transitioning items to Royal Guard and still working on some items. Another good lower equipment but this time boosts DEX by 2 and HIT by 3%, Perfect for Reaching faster cast times early on for Shield Chain Builds. This Headgear shines the most at higher Refine Rates so if your have the means to refine this go ahead and do so after all its free if you just do quests. In short for PVM this is the best weapon of choice to kill mobs. Atk + 1% A staple card in any builds that uses a Shield as this card provides all the damage you need to battle PVM. The Main Shield for increasing Damage for Shield Chain; This shield gives +30% damage for the said skill and also gives +1 STR at the cost of increasing your skill consumption by 10%. Perfect for general PVM usage as most mobs have some sort of Shadow Property skills this card allows you to be immune to those skills and generally Old Glast Heim. All stats +20%. Need I say more? Provides the following: 120 DEF. The main weapon of the Shield Chain Build, This directly increases the damage of Shield Chain by 40% unrefined but properly enchanted and refined this can bring the damage of Shield Chain by a whopping 60%(+50% if enchanted with a, One of the best weapons for OverBrand and Cannon Spear builds. save. You dont need too much STR in this build since you only need enough points to Carry Pots and other consumables. Provides +12 LUK, +2 CRIT, and 4% CRIT Damage per 2 Refine Rate meaning a good way to get CRIT and CRIT Damage to our one heluva punch and and quite cheap too on the market. Receive 25% less damage from medium and large size monsters. Same as the Item Above except this boosts ATK, MATK by 1% and gives a small 30 SP boost. As mentioned above can be comboed with a, An offensive footgear that combos with the other illusion Equipment. in a support build you go the opposite way in terms of stat distribution. This build and skill tree are mainly centered on Reflect Damage. Remember in a WOE setting teamwork is everything be sure to fill out your specific role and do not cross over any experimental builds that might compromise your Guild's win. The only place worth tanking as of the moment is Bioresearch Lab and Bio 5/Tomb of the Fallen due to the relative difficulty of the mobs there. This headgear boosts ATK, MATK by 1% and gives a small 30 SP boost. Each piece of equipment comes in 2 varieties: the A-Type and B-Type. RG's do not have the highest ATK or have the best items to start with so you'd only be relying on your weapons to help you out. The number of members you can link to increases each level up to a cap of 5. Equipo: Headgear: Bapho's de atk. The sole reason it is here is that it can be enchanted with the, The BiS in terms of HP Headgear. The reason I placed this is due to some popular dungeons (Mostly BIO 5 and Monster Hunter) have mobs that influence a tanks positioning(skills, aggro, mechanics) so it is important for you be aware of this specific mechanic in order to tank well. A Free item by doing the Airship Assault instance. Also Boosts Overbrand damage depending on the level of this skill so get this at Max level to maximize your damage. ", Str +4, Every 3 refine adds +1 Str if used by Swordsman Class, mainly here to combo with the. Additional Matk + 1% per 2 upgrade levels of the compounded item. When performing a melee or ranged normal attack, there is a 5% chance to recover 8% of your damage as HP, and 1% chance to recover 4% of your damage as SP. Seperti namanya, build Royal Guard yang satu ini fokus pada serangan yang menggunakan tameng atau shield. Provides +3% ATK if base STR is 90, +1000MHP if base VIT is 90, and +3% Ranged damage if base DEX is 90, a good offensive choice for this slot. Royal Guard PvM/MVP - posted in Swordsman Class: Hello I'm new in this forum, and would like your help to solve some of my doubts. SIDE NOTE: Be careful of Ghost property Mobs, Shield Chain DOES NOT HIT THEM EVEN WITH ELEMENTAL ADVANTAGE due to the fact that this skill is still considered neutral in KRO coding. Pretty convenient since we wont need another training skill for a Gryphon. Once the 15% bonus Size Damage procs your damage would increase drastically. For this Build Temporal Boots of Strength is much preffered over Temporal Boots of Dexterity since you wont need the Fixed Cast Time Reduction for our skills. In a PVP setting however there are Royal Guards that utilize this tactic to kill squishy targets (GX/RK coming for you, Performers/ABs) and this build is quite unpopular but people dont expect this to hit them since Royal Guards are almost delegated to a support role most of the time. Royal Guards are an elite order of Crusaders and Paladinsthat originally served under King Schmidtz of Glast Heim. Gives a chance to bypass 100% DEF of normal and Boss monsters if the sum of their refines is atleast +27 (meaning you have to +9 everything). hide. Overbrand Royal Guard: Massive AoE damage in PvP, WoE and even PvM, MvP. (Sadly for Shield Chain that is not the case but still workable) The most obvious route would be 2x, Formerly a luxury spear due to its effect of having ATK+ (Refine*Refine) effect, Element Pre-endowed, and 2 Card slots in its kit but still a pretty great starting weapon for general use in farming and leveling. Full Tanks Primarily have this to boost their HP (120-130). From 3-4 Banishing Points a Second to 4-5 Banishing Points a second. Anything slightly off its AOE and direction is completely missed by the skill. Like our beloved Darkness over there you wanna be as tanky as possible in order for your party to kill mobs for you. Are you an equipment hoarder? Deals more damage based on your STR, VIT, refine rate and weight of your shield. The Stronger counter part to Shield Charge. now go back one last time to the main office and change into a Royal Guard, Congrats! try to get this to atleast +9 to feel its power. Their name is often abbreviated and then referred to as just "RG". The Best in Slot for Shield Chain although useful for Shield Spell Lv 1 since this provides 130 raw ATK. For this one its pretty much the same stats and skill build with just a few changes on the gears(thanks for the inspiration Chatanka(MDarcy)!. This + Contaminated Wanderer Card in your Harve [2] means the best damage and DPS for Shield Chain. For PVP this is the only weapon you need I mean 300 ATK and 550 weight is enough to boost your Exceed Break damage to levels where you can deal with squishy targets or dent some tanky players. Not Really worth refining this since it has no Refine Bonuses but. Notice this build is focused on defense and HP perfect for the environment; enabling a good support for your comrades. I will have a Royal Guard, but with a build directed to PvM and MVP, 'cause I don't like PvP or WoE. DEX is primarily responsible in decreasing your variable cast time and increasing your hit to consistently hit mobs. Adds 50% resistance to the Stone and Sleep statuses if base VIT is 80 or greater. This armor gives 20% HP and 7% resistance to Demi-Humans(aka Mobs at Bio 5 wont hurt you much) helps out in getting good HP early on until you get good gears. Provides 100 DEF, All Stats +1, MaxHP +1000, and MaxSP +100. They're an elite order of soldiers whose origins remote to King Schmidt and the need of a special force to fight against evil and chaos. Now that you've transcended as a High Novice just go kill some Porings until you're Job Level 10. For newer players if you want to contribute well in your Party/Guild being a Devotion type Royal Guard is the best way to go for it is cheap and somewhat item friendly at the early stages (Stacking tons of HP modifiers as much as you can by using the Temporal Boots of Vitality [1] + Giant Snake Skin [1] Combo as a base and most items and cards are relatively cheap in giving you MHP), can scale into the mid-end game if properly built, and extremely popular in a PVP setting due to you taking damage for your DPS' and Supports giving your guild a chance at winning. to Quote Leinarth:" This card is able to overcome the Purple Ferus Card thanks to its combo with Deep Sea Merman Card (check out the shoes section to learn more about it). Use this if you have enough CRIT Rate, What is a measly 20m item doing here? A Good starting Footgear for beginners, same as the Paradise Equipment mentioned above they are good for early leveling. (Highly suggested in this slot: Another good lower equipment but this time boosts DEX by 2 and HIT by 3%, If you need more HIT this also works well for this build. Gives a ton of ATK (via its effect and, One of the BiS for damage as this provides a ton of STR and Damage modifiers (via, Upon the release of Episode 17.2 this became the new BiS for all armors atleast(B-Type for the Magic Class) since the Automatic line can host the upgraded versions of existing enchants on an illusion armor but now has the addition of the Skill Specific enchants. Bcp Private Label,
Thanos Marvel Wiki,
Pendent Sprinkler Symbol,
25 Lb Bread Flour Costco,
Where Can I Buy Sand Fleas,
Herbalife 21 Day Challenge Instructions,
Aruba Instant Ap,
Pso2 Gunner Photon Arts,
…" />
Projects Projects > Recent Work if you don't plan on using this leave it at Lv 3 as a prerequisite to Shield Spell, else take it as another DPS skill. In order to gain more information on how to obtain these equipment check out the wiki page on Monster Hunter by clicking the link. Clearly a no-brainer for increasing damage in the armor slot. Regardless of your build you should maximize this Primarily for the HP boost it gives at max level and also 50% Holy Resistance. This Middle headgear slot gives a Bonus +1 ASPD if worn by a Swordsman, Thief, Taekwon/Star Gladiator Class. 1. For this I went with more damage rather than ACD since i mostly run with a Minstrel Increases Vanishing Point and Cannon Spear damage by 20%, increases Vanishing Point damage by additional 5% per 2 refine rate of shoes and increases Cannon Spear damage by additional 5% per 2 refine rate of weapon. This is your main leveling kit starting out as a Royal Guard. Increases Max HP and Max SP by 4%. Glory to King Schmidt! royal guard overbrand build ragnarok mobile . You can find people looking for parties by their Chatrooms looking like this:"LFM 85+") and once you turn 99/50 dont turn it in yet go to the main office and change to a High Class Novice. Protects a target party member Linking them to you taking all of the damage they take. Vit 3 gives +4 VIT, +12 DEF, +8 MDEF at the cost of -4 AGI; perfect for increasing overall tankiness and HP(Tank Builds). what this means is each attack has a chance of gaining 15% of your damage as HP. when Combined with. Royal Guards are an elite order of Crusaders and Paladins that originally served under King Schmidtz of Glast Heim. Aim for atleast mostly DEX enchants to increase your DEX to reduce your cast time for Shield Chain. Unenchanted this already provides +10% ATK but if this is fully enchanted this can be the best End game Accessory for all DPS Builds. If base level is 160 or higher, add an additonal Def + 50, Vit + 3. Gives +2 CRIT Rate and combos with the Fafnir Skin as mentioned above. It is possible to solo with this build but it shines in a party setup with a minstrel around *Cough* Poem of Bragi *Cough* As for stats The most important stats in this build are DEX and INT. Definitely worth getting asap but keep in mind you'd need a. Reduces damage taken from boss monsters by 40%. Feel Free to change it up as you see fit. As you read in this guide you'll find that these two types are used on DPS types. As mentioned in the guide's budget option to get your cards in because this has a slot. If you'd like to know their elemental weakness you can type @mimonster_name. Only use this card if you're going to slot it in a footgear with less than +5 in Refines. With the help of defensive shield skill buffs will make this build a perfect diver during sieges. This card is the BiS in terms of damage for the fact that this gives +3 ATK. Royal Guards under the effect of Banding or Inspiration strike an enemy for large damage. While I'm busy building up my Double Sacrifice and (possibly) Overbrand build, I decided to document the progress of my main Shielder Build. The Illusion Goibne's set is the best set in terms of providing the best DEF, HP, and Survivability for any support class as long as you get this set to +11 to enable its enchant to give its full effect. Additional MaxHP + 5%, reduces damage taken from long ranged physical damage by additional 10%. I mainly play a Shield Chain build so this will primarily be focused on that build but Ill also be sharing my knowledge on the other builds that I am familiar with. A recent test for RK's Ignition Break shows that the CRIT Damage of Agi Manteau beats a Str Manteau based on multiple parameters with the user already having a high CRIT Modifier. Increase resistance to Poison property by 30%. A great garment that is pre-enchanted and can be a good end game item to combo with any Stat. You'd need a Boss DEF Pierce enchanted Purified Knights Shield to make its damage consistent. Critical +3 if the user has 80 or more LUK points. Increases the user's Max HP by 15%, DEF by 10%, and a chance to gain Rage Counters from each attack you take at cost of sp every 10 seconds. As for Refine Rate it really matters little in the final damage the main source of damage would always be your, A good alternative garment. Grants Immunity to the Frozen Status, a card that is useful for any situations that makes you prone to being frozen (Monster Hunter's. A Tertiary stat that boosts our HP and resistance to some status effects (100 total). I'm still transitioning items to Royal Guard and still working on some items. Another good lower equipment but this time boosts DEX by 2 and HIT by 3%, Perfect for Reaching faster cast times early on for Shield Chain Builds. This Headgear shines the most at higher Refine Rates so if your have the means to refine this go ahead and do so after all its free if you just do quests. In short for PVM this is the best weapon of choice to kill mobs. Atk + 1% A staple card in any builds that uses a Shield as this card provides all the damage you need to battle PVM. The Main Shield for increasing Damage for Shield Chain; This shield gives +30% damage for the said skill and also gives +1 STR at the cost of increasing your skill consumption by 10%. Perfect for general PVM usage as most mobs have some sort of Shadow Property skills this card allows you to be immune to those skills and generally Old Glast Heim. All stats +20%. Need I say more? Provides the following: 120 DEF. The main weapon of the Shield Chain Build, This directly increases the damage of Shield Chain by 40% unrefined but properly enchanted and refined this can bring the damage of Shield Chain by a whopping 60%(+50% if enchanted with a, One of the best weapons for OverBrand and Cannon Spear builds. save. You dont need too much STR in this build since you only need enough points to Carry Pots and other consumables. Provides +12 LUK, +2 CRIT, and 4% CRIT Damage per 2 Refine Rate meaning a good way to get CRIT and CRIT Damage to our one heluva punch and and quite cheap too on the market. Receive 25% less damage from medium and large size monsters. Same as the Item Above except this boosts ATK, MATK by 1% and gives a small 30 SP boost. As mentioned above can be comboed with a, An offensive footgear that combos with the other illusion Equipment. in a support build you go the opposite way in terms of stat distribution. This build and skill tree are mainly centered on Reflect Damage. Remember in a WOE setting teamwork is everything be sure to fill out your specific role and do not cross over any experimental builds that might compromise your Guild's win. The only place worth tanking as of the moment is Bioresearch Lab and Bio 5/Tomb of the Fallen due to the relative difficulty of the mobs there. This headgear boosts ATK, MATK by 1% and gives a small 30 SP boost. Each piece of equipment comes in 2 varieties: the A-Type and B-Type. RG's do not have the highest ATK or have the best items to start with so you'd only be relying on your weapons to help you out. The number of members you can link to increases each level up to a cap of 5. Equipo: Headgear: Bapho's de atk. The sole reason it is here is that it can be enchanted with the, The BiS in terms of HP Headgear. The reason I placed this is due to some popular dungeons (Mostly BIO 5 and Monster Hunter) have mobs that influence a tanks positioning(skills, aggro, mechanics) so it is important for you be aware of this specific mechanic in order to tank well. A Free item by doing the Airship Assault instance. Also Boosts Overbrand damage depending on the level of this skill so get this at Max level to maximize your damage. ", Str +4, Every 3 refine adds +1 Str if used by Swordsman Class, mainly here to combo with the. Additional Matk + 1% per 2 upgrade levels of the compounded item. When performing a melee or ranged normal attack, there is a 5% chance to recover 8% of your damage as HP, and 1% chance to recover 4% of your damage as SP. Seperti namanya, build Royal Guard yang satu ini fokus pada serangan yang menggunakan tameng atau shield. Provides +3% ATK if base STR is 90, +1000MHP if base VIT is 90, and +3% Ranged damage if base DEX is 90, a good offensive choice for this slot. Royal Guard PvM/MVP - posted in Swordsman Class: Hello I'm new in this forum, and would like your help to solve some of my doubts. SIDE NOTE: Be careful of Ghost property Mobs, Shield Chain DOES NOT HIT THEM EVEN WITH ELEMENTAL ADVANTAGE due to the fact that this skill is still considered neutral in KRO coding. Pretty convenient since we wont need another training skill for a Gryphon. Once the 15% bonus Size Damage procs your damage would increase drastically. For this Build Temporal Boots of Strength is much preffered over Temporal Boots of Dexterity since you wont need the Fixed Cast Time Reduction for our skills. In a PVP setting however there are Royal Guards that utilize this tactic to kill squishy targets (GX/RK coming for you, Performers/ABs) and this build is quite unpopular but people dont expect this to hit them since Royal Guards are almost delegated to a support role most of the time. Royal Guards are an elite order of Crusaders and Paladinsthat originally served under King Schmidtz of Glast Heim. Gives a chance to bypass 100% DEF of normal and Boss monsters if the sum of their refines is atleast +27 (meaning you have to +9 everything). hide. Overbrand Royal Guard: Massive AoE damage in PvP, WoE and even PvM, MvP. (Sadly for Shield Chain that is not the case but still workable) The most obvious route would be 2x, Formerly a luxury spear due to its effect of having ATK+ (Refine*Refine) effect, Element Pre-endowed, and 2 Card slots in its kit but still a pretty great starting weapon for general use in farming and leveling. Full Tanks Primarily have this to boost their HP (120-130). From 3-4 Banishing Points a Second to 4-5 Banishing Points a second. Anything slightly off its AOE and direction is completely missed by the skill. Like our beloved Darkness over there you wanna be as tanky as possible in order for your party to kill mobs for you. Are you an equipment hoarder? Deals more damage based on your STR, VIT, refine rate and weight of your shield. The Stronger counter part to Shield Charge. now go back one last time to the main office and change into a Royal Guard, Congrats! try to get this to atleast +9 to feel its power. Their name is often abbreviated and then referred to as just "RG". The Best in Slot for Shield Chain although useful for Shield Spell Lv 1 since this provides 130 raw ATK. For this one its pretty much the same stats and skill build with just a few changes on the gears(thanks for the inspiration Chatanka(MDarcy)!. This + Contaminated Wanderer Card in your Harve [2] means the best damage and DPS for Shield Chain. For PVP this is the only weapon you need I mean 300 ATK and 550 weight is enough to boost your Exceed Break damage to levels where you can deal with squishy targets or dent some tanky players. Not Really worth refining this since it has no Refine Bonuses but. Notice this build is focused on defense and HP perfect for the environment; enabling a good support for your comrades. I will have a Royal Guard, but with a build directed to PvM and MVP, 'cause I don't like PvP or WoE. DEX is primarily responsible in decreasing your variable cast time and increasing your hit to consistently hit mobs. Adds 50% resistance to the Stone and Sleep statuses if base VIT is 80 or greater. This armor gives 20% HP and 7% resistance to Demi-Humans(aka Mobs at Bio 5 wont hurt you much) helps out in getting good HP early on until you get good gears. Provides 100 DEF, All Stats +1, MaxHP +1000, and MaxSP +100. They're an elite order of soldiers whose origins remote to King Schmidt and the need of a special force to fight against evil and chaos. Now that you've transcended as a High Novice just go kill some Porings until you're Job Level 10. For newer players if you want to contribute well in your Party/Guild being a Devotion type Royal Guard is the best way to go for it is cheap and somewhat item friendly at the early stages (Stacking tons of HP modifiers as much as you can by using the Temporal Boots of Vitality [1] + Giant Snake Skin [1] Combo as a base and most items and cards are relatively cheap in giving you MHP), can scale into the mid-end game if properly built, and extremely popular in a PVP setting due to you taking damage for your DPS' and Supports giving your guild a chance at winning. to Quote Leinarth:" This card is able to overcome the Purple Ferus Card thanks to its combo with Deep Sea Merman Card (check out the shoes section to learn more about it). Use this if you have enough CRIT Rate, What is a measly 20m item doing here? A Good starting Footgear for beginners, same as the Paradise Equipment mentioned above they are good for early leveling. (Highly suggested in this slot: Another good lower equipment but this time boosts DEX by 2 and HIT by 3%, If you need more HIT this also works well for this build. Gives a ton of ATK (via its effect and, One of the BiS for damage as this provides a ton of STR and Damage modifiers (via, Upon the release of Episode 17.2 this became the new BiS for all armors atleast(B-Type for the Magic Class) since the Automatic line can host the upgraded versions of existing enchants on an illusion armor but now has the addition of the Skill Specific enchants. Bcp Private Label,
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If you plan on Going PVP or if you plan on tanking Dmeihuman mobs this card is for you. Definitely get this max regarding of your DPS build. INT provides secondary cast time reduction for Shield Chain. Perfect in boosting Overall HP. Draws a Bloody Cross on the ground dealing. Divine Pride Skill Tree: Royal Guard, General Equipment: The Rookie Royal Guard, Shield Build: The Way of Shield Hero (Shield Chain/Shield Press), Spear Build: The Way of The Spear Hero (Banishing Point/Overbrand/Cannon Spear), Crit Build(Exceed Break): One Punch Man Wannabe, Support(PVM/PVP)/Monster Hunter: The (Literal) Shield Hero, General Leveling strategy as a New Player, Job Improvement Class and Monster Hunter Utility Role Bundle, King Schmidt's Strong Insignia [1(delete if none)], https://www.novaragnarok.com/wiki/index.php?title=The_Modern_Day_Royal_Guard&oldid=33399. Increases accuracy, stats, ATK, Max HP, and remove and protect against negative status effects for the duration of the skill. This can be. Mobs hit by this skill gets knocked back and should they hit a wall they take bonus damage. Play Smart. General Updates: Hey Guys! Endows the user with a magic barrier that increases DEF and a chance to completely dodge Magic ATKs. My Name is TheRealSlimRG98 aka Slim/Kibb to some people, I've been a Royal Guard Player for years now starting out on my old server in my Country. Leinarth's Rune Knight Guide Royal Guards (or commonly known as "RG") specializes in being able to do "almost" everything by Supporting itself and it's party thanks to Crusader's/Paladin's skills Heal, Devotion and Gospel/Battle Chant and the newly acquired skills: King's Grace and Piety while still being able to be a strong Offensive member by dealing a large amount of damage with Banishing Point, Cannon Spear and Overbrand or use Banding with other Royal Guards to be able to use Hesperus Lit and Ray of Genesis. Royal Guards are an elite order of Crusaders and Paladins that originally served under King Schmidtz of Glast Heim. Provides +1% HP, 1% SP per 2 refine, 4 ATK per Refine Rate, 1 ASPD per 5 Refine Rate, and boosts Cannon Spear and Overbrand by 20% and 5% per Refine Rate. Having the card combo really eases up your life if I must say so myself. Share Followers 0. Sacrifice build Vit/agi Using holy avenger and stack max hp% with dmg incr, ignore def and healing increase enchantment. Colors show the specific zone in which mobs take damage from. Exceed Break,Overbrand,Devo Royal Guard. Even at +7 it already provides +45 ATK and +7% Long Ranged ATK. Receive more damage from normal monsters by 40%. Additional Max HP - 2% per 2 upgrade levels of the compounded item. Can be comboed with a, An alternative and a BiS due to the fact that even if its not perfectly enchanted this gets rid of the 0.5 sec Fixed Cast Time of the skill provided your DEX is at 120 or higher. nonetheless a good Upper Headgear to get. In Devo tanking (also known as Off-Tanking) it is important to stack as much HP as you can so you could soak up the most damage possible for people you will protect. [+ Verporta Card] Great Card for killing Nysori. Definitely a free item if you collect enough Endeavor tokens from doing Gramps and worth refining and evolving to a, Dropped by Incarnation of Morocc(Unslotted), Dropped by illusion of Frozen mobs(Slotted). A Secondary for decreasing our cast time and increasing our SP (100-110). Definitely a great starter equipment, Good upgrade to the old Eden Group armors as this provides 100 DEF, All Stats +1, MaxHP +1000, and MaxSP +100. Can also combo with, A good Alternative to get ATK% early on ; comboed with, On its own it lacks in stats but enchanted with 3x, A Surprisingly decent choice for this slot as this can be enchanted with various enchants like. Increase resistance to Neutral property attacks by 20%. Reflects physical damage received to surrounding enemies. share. Primarily here to be a combo piece for the, Provides 10% ACD Reduction and ATK and ACD reduction at certain refins should the user's VIT is atleast 125. as mentioned above this combos with. Using the aoe dot heal buff from royal guard skill to stay alive. First off Maces are innately indestructible in nature so you wont have to worry about getting any Golem Card to make it indestructible. Smashes a target with your shield dealing physical damage. Pretty Useful in giving yourself immunity to Holy Magic ATK's and good in resisting other elemental ATK's, Minor changes only happened to this skill but those changes are vital to making this skill almost viable in the meta thanks to the current episode 17.2 (Giving use the Automatic Module Genesis Pressure) Heck, The basic farming hat BUT a very useful item starting out in your Journey to Greatness. Pretty much cheap (Or Free if you do the instance with friends or solo) to get early on. report. You can actually get away with +4 but if you want it higher nobody's stopping you, The Main Shield for increasing Damage for Shield Chain; This shield gives +30% damage for the said skill and also gives +1 STR at the cost of increasing your skill consumption by 10%. Damages surrounding enemies and forces them to sit. The manteau line give a standard +10 ATK every 2 refines but each has its own spin with Str Manteau giving Bonus 1% Atk per 2 Refines, 5% damage to all sizes damage every 4 refines, + 7% ATK at +7 refine, and combined with {Item List2 |id=22006 |item=Temporal Boots of Strength |slots=1 |simple=yes}} and you'd get a +50 ATK bonus. The Reason its here is to get the combo with the Khalitzburg Knnight Card's additional Resistance against Medium and Large mobs. Has a chance to autocast Storm Gust Lv.10 and/or Heal Lv.10 when physically attacking. UPDATE: with the announcement of the 4th job classes This glorious class will once again receive reworks that can be found here: This guide might be updated should new content drop in. Its just literally one button press to kill things but the good thing is that you can move while you are casting this skill so you can position yourself accordingly but at a reduced movement speed similar to Sorcerer's Free Cast. Can be comboed with a, Odd Choice to place here but some players like to deploy Devotion fast due to it having a 1.5 sec Fixed Cast Time so getting rid of that 0.5 secs helps out in tanking. But for solo play this is a free Immunity skill. I'm RG 107/12 in SEA and tried Overbrand but the damage was really meh. This can require some coordination, though the combined effort of multiple Royal Guards can lead to powerful damage and tactics. +30% more damage against Medium and Large size mobs. Brings out the inner Odin Worshiper Pop singer in you! Thinking Vellum glaive but other … For this Build it is important to balance Cast time(Fixed Cast Time + Variable Cast Time and After Cast Delay), Damage (ATK and Ranged ATK %) so having high DEX, INT, and STR is a must. This Boosts the damage of the said builds (Especially Cannon Spear as the damage increases the higher your STR and ATK gets) considerably. +30% more damage against Medium and Large size mobs. This skill CRITs normally so you have more room to focus on Damage gear rather than CRIT rate. Changed skill effect: Reduce Damage taken from reflect attacks by 50% at max level, small HP/SP drain of 0.5% every 5 secs at max level(NEGLIGIBLE), Changes Skill behavior: Immediately cast from the user in an 11x11 aoe (simillar to, Note: I modified the DEF a bit to simulate me being having, at +7, Banishing Point and Cannon Spear damage +15%, at +11 Banishing Point and Cannon Spear damage +20%. Unlike, An Overbrand-built Royal Guard sports high STR for the damage, good DEX and VIT for additional damage and survivability respectively. 711, under the rule of King Schmitz Von Walter. So for this build ASPD is a key factor in your DPS. Just hit the damn button and bash them heads in its that simple. A good choice to get for an accessory and depending on the enchantment this can scale up until end game. Allows you to be immune to status effects like Stone Curse and Frozen. At a glance, this class has relatively good HP pool and an excellent SP pool, when compared to their class counterpart. Kinda like the upgraded version of the Paradise Accessories but in a way that this can be enchanted with various enchants 2 times per Earring(After Cast Delay being one of the favorites). As a Starting Royal Guard Over Brand would be your best friend due to the fact that it pushes enemies away from you allowing you to reposition and re-pot(consume potions) till you kill the mob. On a +9-12 Headgear this would give you the best damage possible. Second, this has 4 slots perfect on fitting it with 4x. Pretty much a need since you'd need much stats as you can get to reach faster cast times. Pretty Decent in providing damage increase but this shines well, like the Samurai Mask, if you have a high raw ATK. As Such, Temporal Boots of Strength, Old Casket of Protection are Core in this build as these items provide the best damage output for these skills. I would like to thank Halves, PowerPuffX, RaiHo, Vilich, Leinarth, IllegalKross, Sub, HAEsch guard, Manijirou, Chatanka, My Guild CozyBuddies, and the #Wiki and #Swordsman Discord Comunity for guiding and inspiring me to update this Class Guide. Another good setup for referrence: overbrand build royal guards are tanks yet can hit very hard, they are powerful enough to 1 shot boss monsters while having the capability of taking heavy damage. Allows Spear class weapons to inflict 100% damage on Medium Sized enemy and also increases our weight limit by 1000. Devotion in general explanation casts a blue link that allows the Royal Guard to take damage in behalf of the linked party member but it also has extra mechanics: With those info in mind you should be able to atleast get a hold of how to use the skill. For … Receive 40% more damage from normal monsters. This headgear can be enchanted with Crit/Crit Rate/Atk % or Flat ATK which means this can boost your damage and still have enough CRIT Rate to consistently CRIT with Exceed Break. Woopwoop. Basically Do not add any gear that has no proven use inside a PVP environment always make sure to read on the item effects, ask questions on our Discord Channel and on the #support channel in game for any clarifications. New BiS card due to the fact that it gives +3% ATK by default and +1% more ATK per 4 Refine. Definitely pick one up if you have the coins. In this build we'll be focusing on the skill Exceed Break in order to deal damage. now you've spent atleast 1 hour 30 mins getting to that part now whats left is to level up until 200. Now this time aim for atleast mostly LUK enchants to increase your damage. Increases you damage by 40 when using a spear. This is based on my experience and interviews from other sources. Recommended Posts. Cheap version of Khalitzburg Knight Card but if you dont plan on tanking MVP's. The Best enchant for the boots would be a, A pretty good alternative for decreasing your cast time due to the fact that this can be enchanted with, I only placed the Left accessory here for the reason that the, An offensive Right Accessory that can be identically enchanted like the, As Mentioned in the Armors section this is the best upgrade for the old Illusion Equipment with also upgraded enchants, this time you can opt to have, The best offensive left Accessory due to the fact that it can combo with the, These pieces of Essence act like cards the only difference is they dont have a specific slot so they can be placed anywhere that has a card slot and acts as Slot fillers if you need more stats. Krystal Clear Media > Projects Projects > Recent Work if you don't plan on using this leave it at Lv 3 as a prerequisite to Shield Spell, else take it as another DPS skill. In order to gain more information on how to obtain these equipment check out the wiki page on Monster Hunter by clicking the link. Clearly a no-brainer for increasing damage in the armor slot. Regardless of your build you should maximize this Primarily for the HP boost it gives at max level and also 50% Holy Resistance. This Middle headgear slot gives a Bonus +1 ASPD if worn by a Swordsman, Thief, Taekwon/Star Gladiator Class. 1. For this I went with more damage rather than ACD since i mostly run with a Minstrel Increases Vanishing Point and Cannon Spear damage by 20%, increases Vanishing Point damage by additional 5% per 2 refine rate of shoes and increases Cannon Spear damage by additional 5% per 2 refine rate of weapon. This is your main leveling kit starting out as a Royal Guard. Increases Max HP and Max SP by 4%. Glory to King Schmidt! royal guard overbrand build ragnarok mobile . You can find people looking for parties by their Chatrooms looking like this:"LFM 85+") and once you turn 99/50 dont turn it in yet go to the main office and change to a High Class Novice. Protects a target party member Linking them to you taking all of the damage they take. Vit 3 gives +4 VIT, +12 DEF, +8 MDEF at the cost of -4 AGI; perfect for increasing overall tankiness and HP(Tank Builds). what this means is each attack has a chance of gaining 15% of your damage as HP. when Combined with. Royal Guards are an elite order of Crusaders and Paladins that originally served under King Schmidtz of Glast Heim. Aim for atleast mostly DEX enchants to increase your DEX to reduce your cast time for Shield Chain. Unenchanted this already provides +10% ATK but if this is fully enchanted this can be the best End game Accessory for all DPS Builds. If base level is 160 or higher, add an additonal Def + 50, Vit + 3. Gives +2 CRIT Rate and combos with the Fafnir Skin as mentioned above. It is possible to solo with this build but it shines in a party setup with a minstrel around *Cough* Poem of Bragi *Cough* As for stats The most important stats in this build are DEX and INT. Definitely worth getting asap but keep in mind you'd need a. Reduces damage taken from boss monsters by 40%. Feel Free to change it up as you see fit. As you read in this guide you'll find that these two types are used on DPS types. As mentioned in the guide's budget option to get your cards in because this has a slot. If you'd like to know their elemental weakness you can type @mimonster_name. Only use this card if you're going to slot it in a footgear with less than +5 in Refines. With the help of defensive shield skill buffs will make this build a perfect diver during sieges. This card is the BiS in terms of damage for the fact that this gives +3 ATK. Royal Guards under the effect of Banding or Inspiration strike an enemy for large damage. While I'm busy building up my Double Sacrifice and (possibly) Overbrand build, I decided to document the progress of my main Shielder Build. The Illusion Goibne's set is the best set in terms of providing the best DEF, HP, and Survivability for any support class as long as you get this set to +11 to enable its enchant to give its full effect. Additional MaxHP + 5%, reduces damage taken from long ranged physical damage by additional 10%. I mainly play a Shield Chain build so this will primarily be focused on that build but Ill also be sharing my knowledge on the other builds that I am familiar with. A recent test for RK's Ignition Break shows that the CRIT Damage of Agi Manteau beats a Str Manteau based on multiple parameters with the user already having a high CRIT Modifier. Increase resistance to Poison property by 30%. A great garment that is pre-enchanted and can be a good end game item to combo with any Stat. You'd need a Boss DEF Pierce enchanted Purified Knights Shield to make its damage consistent. Critical +3 if the user has 80 or more LUK points. Increases the user's Max HP by 15%, DEF by 10%, and a chance to gain Rage Counters from each attack you take at cost of sp every 10 seconds. As for Refine Rate it really matters little in the final damage the main source of damage would always be your, A good alternative garment. Grants Immunity to the Frozen Status, a card that is useful for any situations that makes you prone to being frozen (Monster Hunter's. A Tertiary stat that boosts our HP and resistance to some status effects (100 total). I'm still transitioning items to Royal Guard and still working on some items. Another good lower equipment but this time boosts DEX by 2 and HIT by 3%, Perfect for Reaching faster cast times early on for Shield Chain Builds. This Headgear shines the most at higher Refine Rates so if your have the means to refine this go ahead and do so after all its free if you just do quests. In short for PVM this is the best weapon of choice to kill mobs. Atk + 1% A staple card in any builds that uses a Shield as this card provides all the damage you need to battle PVM. The Main Shield for increasing Damage for Shield Chain; This shield gives +30% damage for the said skill and also gives +1 STR at the cost of increasing your skill consumption by 10%. Perfect for general PVM usage as most mobs have some sort of Shadow Property skills this card allows you to be immune to those skills and generally Old Glast Heim. All stats +20%. Need I say more? Provides the following: 120 DEF. The main weapon of the Shield Chain Build, This directly increases the damage of Shield Chain by 40% unrefined but properly enchanted and refined this can bring the damage of Shield Chain by a whopping 60%(+50% if enchanted with a, One of the best weapons for OverBrand and Cannon Spear builds. save. You dont need too much STR in this build since you only need enough points to Carry Pots and other consumables. Provides +12 LUK, +2 CRIT, and 4% CRIT Damage per 2 Refine Rate meaning a good way to get CRIT and CRIT Damage to our one heluva punch and and quite cheap too on the market. Receive 25% less damage from medium and large size monsters. Same as the Item Above except this boosts ATK, MATK by 1% and gives a small 30 SP boost. As mentioned above can be comboed with a, An offensive footgear that combos with the other illusion Equipment. in a support build you go the opposite way in terms of stat distribution. This build and skill tree are mainly centered on Reflect Damage. Remember in a WOE setting teamwork is everything be sure to fill out your specific role and do not cross over any experimental builds that might compromise your Guild's win. The only place worth tanking as of the moment is Bioresearch Lab and Bio 5/Tomb of the Fallen due to the relative difficulty of the mobs there. This headgear boosts ATK, MATK by 1% and gives a small 30 SP boost. Each piece of equipment comes in 2 varieties: the A-Type and B-Type. RG's do not have the highest ATK or have the best items to start with so you'd only be relying on your weapons to help you out. The number of members you can link to increases each level up to a cap of 5. Equipo: Headgear: Bapho's de atk. The sole reason it is here is that it can be enchanted with the, The BiS in terms of HP Headgear. The reason I placed this is due to some popular dungeons (Mostly BIO 5 and Monster Hunter) have mobs that influence a tanks positioning(skills, aggro, mechanics) so it is important for you be aware of this specific mechanic in order to tank well. A Free item by doing the Airship Assault instance. Also Boosts Overbrand damage depending on the level of this skill so get this at Max level to maximize your damage. ", Str +4, Every 3 refine adds +1 Str if used by Swordsman Class, mainly here to combo with the. Additional Matk + 1% per 2 upgrade levels of the compounded item. When performing a melee or ranged normal attack, there is a 5% chance to recover 8% of your damage as HP, and 1% chance to recover 4% of your damage as SP. Seperti namanya, build Royal Guard yang satu ini fokus pada serangan yang menggunakan tameng atau shield. Provides +3% ATK if base STR is 90, +1000MHP if base VIT is 90, and +3% Ranged damage if base DEX is 90, a good offensive choice for this slot. Royal Guard PvM/MVP - posted in Swordsman Class: Hello I'm new in this forum, and would like your help to solve some of my doubts. SIDE NOTE: Be careful of Ghost property Mobs, Shield Chain DOES NOT HIT THEM EVEN WITH ELEMENTAL ADVANTAGE due to the fact that this skill is still considered neutral in KRO coding. Pretty convenient since we wont need another training skill for a Gryphon. Once the 15% bonus Size Damage procs your damage would increase drastically. For this Build Temporal Boots of Strength is much preffered over Temporal Boots of Dexterity since you wont need the Fixed Cast Time Reduction for our skills. In a PVP setting however there are Royal Guards that utilize this tactic to kill squishy targets (GX/RK coming for you, Performers/ABs) and this build is quite unpopular but people dont expect this to hit them since Royal Guards are almost delegated to a support role most of the time. Royal Guards are an elite order of Crusaders and Paladinsthat originally served under King Schmidtz of Glast Heim. Gives a chance to bypass 100% DEF of normal and Boss monsters if the sum of their refines is atleast +27 (meaning you have to +9 everything). hide. Overbrand Royal Guard: Massive AoE damage in PvP, WoE and even PvM, MvP. (Sadly for Shield Chain that is not the case but still workable) The most obvious route would be 2x, Formerly a luxury spear due to its effect of having ATK+ (Refine*Refine) effect, Element Pre-endowed, and 2 Card slots in its kit but still a pretty great starting weapon for general use in farming and leveling. Full Tanks Primarily have this to boost their HP (120-130). From 3-4 Banishing Points a Second to 4-5 Banishing Points a second. Anything slightly off its AOE and direction is completely missed by the skill. Like our beloved Darkness over there you wanna be as tanky as possible in order for your party to kill mobs for you. Are you an equipment hoarder? Deals more damage based on your STR, VIT, refine rate and weight of your shield. The Stronger counter part to Shield Charge. now go back one last time to the main office and change into a Royal Guard, Congrats! try to get this to atleast +9 to feel its power. Their name is often abbreviated and then referred to as just "RG". The Best in Slot for Shield Chain although useful for Shield Spell Lv 1 since this provides 130 raw ATK. For this one its pretty much the same stats and skill build with just a few changes on the gears(thanks for the inspiration Chatanka(MDarcy)!. This + Contaminated Wanderer Card in your Harve [2] means the best damage and DPS for Shield Chain. For PVP this is the only weapon you need I mean 300 ATK and 550 weight is enough to boost your Exceed Break damage to levels where you can deal with squishy targets or dent some tanky players. Not Really worth refining this since it has no Refine Bonuses but. Notice this build is focused on defense and HP perfect for the environment; enabling a good support for your comrades. I will have a Royal Guard, but with a build directed to PvM and MVP, 'cause I don't like PvP or WoE. DEX is primarily responsible in decreasing your variable cast time and increasing your hit to consistently hit mobs. Adds 50% resistance to the Stone and Sleep statuses if base VIT is 80 or greater. This armor gives 20% HP and 7% resistance to Demi-Humans(aka Mobs at Bio 5 wont hurt you much) helps out in getting good HP early on until you get good gears. Provides 100 DEF, All Stats +1, MaxHP +1000, and MaxSP +100. They're an elite order of soldiers whose origins remote to King Schmidt and the need of a special force to fight against evil and chaos. Now that you've transcended as a High Novice just go kill some Porings until you're Job Level 10. For newer players if you want to contribute well in your Party/Guild being a Devotion type Royal Guard is the best way to go for it is cheap and somewhat item friendly at the early stages (Stacking tons of HP modifiers as much as you can by using the Temporal Boots of Vitality [1] + Giant Snake Skin [1] Combo as a base and most items and cards are relatively cheap in giving you MHP), can scale into the mid-end game if properly built, and extremely popular in a PVP setting due to you taking damage for your DPS' and Supports giving your guild a chance at winning. to Quote Leinarth:" This card is able to overcome the Purple Ferus Card thanks to its combo with Deep Sea Merman Card (check out the shoes section to learn more about it). Use this if you have enough CRIT Rate, What is a measly 20m item doing here? A Good starting Footgear for beginners, same as the Paradise Equipment mentioned above they are good for early leveling. (Highly suggested in this slot: Another good lower equipment but this time boosts DEX by 2 and HIT by 3%, If you need more HIT this also works well for this build. Gives a ton of ATK (via its effect and, One of the BiS for damage as this provides a ton of STR and Damage modifiers (via, Upon the release of Episode 17.2 this became the new BiS for all armors atleast(B-Type for the Magic Class) since the Automatic line can host the upgraded versions of existing enchants on an illusion armor but now has the addition of the Skill Specific enchants.
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